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Windscape

About The Here you will also encounter the first bigger boss monster - with a great reward waiting for you if you make it out alive. Ever since my childhood I was a huge fan of the Zelda series of games, Golden Axe Warrior, Secret of Mana and games in which let you explore a vivid world without time pressures and a too restrictive storyline. The game starts on a pastoral island with peaceful nature, a flourishing little village, a water mill and many more idyllic spots to discover. Of course, there are many valuable items to loot too

The game starts on a pastoral island with peaceful nature, a flourishing little village, a water mill and many more idyllic spots to discover. For the final game,  I am planning for at least four very different maps, and I’ll appreciate the support on choosing the most fitting ones. I feel your feedback is really needed to match my vision with the high standards you, the players, demand. You can cook healthy or just yummy food, craft sweeping shields and weapons, mix mysterious ingredients to create powerful magic potions, melt iron and copper into new forms of metal and much, much more. Some items will be just for fun while others are a necessity for your survival. Of course, there are many valuable items to loot too. Sent out by her parents into the small neighbourhood town to make a delivery, Ida is yet unaware that soon the fate of the world will be resting solely upon her shoulders…  I have created a resource and crafting system which is intuitive to use but allows many things to be made. While I could have employed procedural world generation, as so many other games do these days, I have decided against this so I can flesh out the most beautiful corners of the world in detail. Basically you will find different crafting stations at key places all over the islands, each enabling you to build different things if you have gathered the resources needed. This is why I am asking for your support. Because of this I have chosen to go into Early Access, hoping to make great friends and build a community which shares my vision and aids me on my development quest… Key elements of Windscape  One of my very first decisions was that I wanted the world to feel like a living and breathing environment. You will meet peaceful NPCs and vicious monsters both on the surface of each island as well as in the dungeons and lairs you uncover along your journey. Windscape will feature tactical fights against larger bosses such as ghosts, ogres and dragons. I’m building this game for the community and hopefully with the community. Over the next few months, I am looking forward to revealing more scenery and gathering valuable feedback from the players to help me make the next big decisions. A stats-driven RPG, a terraforming sandbox game or a first-person action game. Instead of just letting you read a boring game description, please allow me to share my vision of the game I am creating. Hi, my name is Dennis and I am the creator of Windscape, a first-person exploration adventure. Some dungeons will be an incremental part of the story while many others and smaller caves are hidden in the world for you to just discover. Here you will also encounter the first bigger boss monster - with a great reward waiting for you if you make it out alive. In Windscape you play as a young girl living on your parents’ farm, set in a lovely world made up of floating islands in the sky. I hope you like my ideas of Windscape. I hope you will come to love Ida as much as she has grown on me during the game’s development. Hopefully you will like what I am working on. While this means that sadly there will be a point when “you have seen it all”, I still feel very comfortable with my decision as it allows me to put you right into the world we’re building, with places to remember and stories to tell.  I want the dungeons to be an enthralling deviation of the more open exploration and story-driven game that takes place on the island's surface. While I want the islands to work in a non-linear manner, I have decided to make the dungeons more puzzle and combat driven - each with its own style and atmosphere. What I don't want Windscape to be? As you travel the world(s) you will gather valuable resources allowing you to craft a plethora of items such as weapons, shields, potions, magical spells and much more. Over the past year and a half I’ve been working on my vision of a modern exploration adventure, combining it with my fondness for modern crafting and sandbox games. The first big dungeon you will encounter is a copper mine infested with rat-like enemies.   Why always a boy? As you discover the world you learn that something has gone terribly wrong - islands are breaking apart and falling from the sky!  I already have the game’s universe mapped in my head but I also want the game to go where the community’s input takes it too. It’s up to you to discover the evil that is threatening the universe of Windscape. Together we can all create a game which lives up to the vision I have set forth. Tha Ever since my childhood I was a huge fan of the Zelda series of games, Golden Axe Warrior, Secret of Mana and games in which let you explore a vivid world without time pressures and a too restrictive storyline.

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Windscape

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