Nehrim: At Fate's Edge (the predecessor of Enderal: Forgotten Stories) is an total conversion for TES IV: Oblivion. What is the most profound difference to Oblivion? As opposed to Oblivion, the Main Quest, including 35 single quests, is to the fore in Nehrim. Explore the eponymous land of Nehrim and its dense forests and deserts, delve into ancient crypts and labyrinthine caves, and experience an unconventional, gripping storyline that unfolds beyond known patterns of good and evil. However, in Nehrim the landscape is entirely hand-built and thus has a lot more variety in it than those forests in Oblivion. You gain experience points by killing monsters and most of all for finishing quests. This is the best way to motivate the player to play them. At each level-up you get "learning points" you can trade for skill upgrades at a teacher - just as in the Gothic series. This most definitely will not be possible in Nehrim. In Nehrim, you level up by gaining experience points. You can beat Oblivion in about 10 hours. The land mass approximately equals the one of Oblivion. The skill system. Our Main Quest isn't just much more intense than Oblivion's, but also more extensive. How long will it take me to beat the game? How extensive is the world space and how has it been created? Additionally, there will be about 30 side quests.
Nehrim: At Fate's Edge
Specifications of Nehrim: At Fate's Edge | |
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Category | Software > Video Game Software |
Instock | instock |