Darkness stirs on the rim. Horror combat You’ll fight battles against squealing fleshbeasts, hordes of shambling undead, spherical death-machines, massive devouring water-beasts, lumpen imitations of human beings, and many more sanity-shredding perils. Survive these strange happenings as you study the new phenomena and learn how to end the madness. Learn what it does and overload it. Your colonists accidentally awaken a dark monolith and provoke an insane machine-mind of unfathomable power. Build a grand containment facility so you can capture monsters, study them, and exploit them. Its terrifying manifestations begin to haunt the world. Warning - spoilers below. RimWorld - Anomaly is a horror-themed expansion inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more. Track evidence, imprison, interrogate, and medically test people to find out who is infested before it’s too late. They love the cube. Use the monsters against your normal human and mechanoid foes where you can. All will be in darkness as terror squirms in the shadows. Your colonists become obsessed with a beautiful golden cube, one by one. This expansion includes a new album by Alistair Lindsay, composer of the RimWorld soundtrack. Fight it to get samples of its nervous system, then study them until you can venture to its heart and kill it for good. Horror stories of every kind It’s not just about fighting monsters. Expand it with stronger walls, floors, and doors to keep them secure. Capture and study dark entities in your facility To defeat the monolith’s manifestations, you must gain their power. Survive flesh infestations, cultist attacks, shambling undead, blood rains, invisible hunters, and other sanity-shredding perils. It’s paranoia, war, infestation, and mystery. A massive flesh creature is growing across the landscape, consuming and covering the whole map with a quivering mass of meat. Capture and study entities to harness the power of the void. The proximity alarm goes off, but you can’t see the beast. A parasite has mind-controlled some of your colonists - but who? Summon the massed dead, rain rage-filled blood, or steal the minds and health of your foes - if you’re willing. They pretend to be human as they work to infest others. Study samples of the creature to learn to detect it. When a great hole opens in the ground, you must venture to the caverns below, kill the massive creature that lurks beneath, and escape before the collapse. They build statues of the cube. Harvest the new bioferrite resource from your menagerie to craft experimental serums, flamethrowers and hellcat rifles, flesh-mutating pulsers, insanity-inducing weapons, and other void-powered tools. Use psychic rituals for your own purposes. Destroy them before they abduct your people, summon bloody beasts, or just drive you mad. A corpse arrives that looks exactly like one of your colonists - and seems to follow them. Escalate the power of the monolith to access the void in the new endgame In the end, the world will go insane. Fight the cultists who serve the machine-mind Macabre cultists will come and perform their psychic rituals with suicidal commitment. Exploit your captives to use their power against your enemies - but don’t push them too far! A pulsating obelisk appears. Its dark power is unknown - it may duplicate people, teleport them to an realm of infinite gray mazes, or violently mutate them with new fleshy appendages. Then, become the hunters and kill it where it lives. Conduct psychic rituals and awaken an evil machine god. Only then may you face the machine god and choose your fate. It defends itself with beasts and acid. They worship the cube. A psychically-invisible hunter of human souls screeches outside your walls, returning every night to capture a new victim.
RimWorld - Anomaly
Specifications of RimWorld - Anomaly | |
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Category | Software > Video Game Software |
Instock | instock |