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Back Then

About The Players traverse through the four seasons of the year, going back and forth between the House and Dreamlike Sequences as Thomas attempts to unravel what his life meant.. Through this story we hope to make as many people as we can uncomfortable, but aware to the reality of millions around the world diagnosed with Dementia and Alzheimer's Disease. Detective exploration and puzzles

Together, both the player and Thomas attempt to discover who they are, listening to the monologues of Thomas and his family, detailing their own struggles and perspectives of the situation at hand. Detective exploration and puzzles. Through this story we hope to make as many people as we can uncomfortable, but aware to the reality of millions around the world diagnosed with Dementia and Alzheimer's Disease. To have someone whom we love no longer even recognise you. We dedicate this game to you, your loved ones... It appeals to a more general audience, emphasizing on the game's atmosphere, soundtrack, and narrated-exploration to deliver players a poetic and emotional story. Back Then is a game for people who are in search of unconventional and new story-rich experiences. Players traverse through the four seasons of the year, going back and forth between the House and Dreamlike Sequences as Thomas attempts to unravel what his life meant. In-depth narrative and storytelling experience. Inspired by personal events, involving the team's loved ones and family. We become familiar strangers in their eyes. The fear of not remembering our past, what led us here. Back Then is a first-person narrative game journey taking place in the mind of Thomas Eilian, an elderly writer diagnosed with Alzheimer's Disease. For who do we become when we forget who we are? And all who were back then. Creative gameplay and events related to Alzheimer’s and forgetfulness. We all live with the fear of reaching the shadow of dementia. Back Then is a story about Time, Death, and who we become when we forget who we are. The gameplay, presented in first-person perspective, is story-driven and is heavily focused on interactions, puzzles and detective exploration. The ultimate fear of forgetting. Stuck in a Wheelchair, players find themselves lost in a house, discovering more about Thomas and his family by unlocking new rooms, collectibles, objectives and puzzles. We know what it's like...

Back Then

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Back Then
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Back Then
Rating :- 8.58 /10
Votes :- 12