The journey of the small beneficial cell reaches its final chapter, through various wonderful microscopic worlds with one goal: to bring life to the surrounding environment by constructing and combining together beneficial bubbles to fill the whole visible fabric. Bacterium: if touched, it decreases the time available. MAIN FEATURES: PROCEDURAL LEVEL GENERATION LOAD/SAVE CURRENT LEVEL AND GAME STATS GAME RANKINGS AND HIGH SCORES ON-SCREEN MAP COMPOSABLE BUBBLES ORGANIC SCENARIO 500 PROCEDURAL LEVELS FIVE WORLDS More features: Five camera modes ( normal, dynamic ,‘map’, perspective and dynamic perspective ) Two game speeds Two game difficulties Two enemies speeds Enemies Generic cell: only stops the creation of bubbles. Virus: if touched, it increases the filling percentage Speed viruses: if touched, it decreases the speed of the protagonist. Composable Bubbles Engine (CBE): This engine allows you to create multiple beneficial bubbles using vertices of existing ones. Our protagonist will find while traveling various bonuses that will facilitate the journey. Speed bonus: increases the speed of the protagonist. Worlds World 1 - Solid state of matter: ROCK World 2 - Frozen state of matter: ICE World 3 - Liquid state of matter: WATER World 4 - Gaseous state of matter: GAS World 5 - Fluid state of matter: PLASMA By drawing, closing and joining together the microscopic filaments, the small cell will create a kind of wonderful, colorful and beneficial structure, with which it will be able to overcome the various levels. Parasite “range”: if touched, lowers the lock range with neighboring nodes. The aim of the game is to fill with organic filaments a certain percentage of the playing field. These organic filaments will create bubbles that can be joined together by means of the vertices. Power up bonus: decreases the rate of filling necessary to pass the level. To pass each level you have to fill the required percentage within a time limit, paying attention to the barriers, obstacles and enemies present. In this last journey, the small cell will cross several biological worlds that represent various states of matter: Solid, Ice, Water, Gas, Plasma. Length Bonus: increases the length of the drawing of the bubble. Bonuses Time bonus: increases the time available. During the adventure, the cell will encounter multiple enemies, random barriers and obstacles of all kinds and with different features, harmless or lethal. Each level is procedurally generated, so any game scenario is always unpredictable! Parasite “length”: if touched, it lowers the length of the design of the bubble. Objectives of the game To revitalize and fill the tissue underneath the small cell will use a method entirely new: the modular bubbles! Range Bonus: increases the range of coupling with the neighboring nodes.
Software > Video Game Software > PC Games
Back To Life 3
Specifications of Back To Life 3 | |
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Category | Software > Video Game Software |
Instock | instock |