Player chooses which if any German units on the East Front are pulled back to refit.- Soviet controlled hexes are shown on the map
.Main FeaturesMap - Huge size (36k hexes versus 25k for War in the East)- All the terrain types from War in the East, plus new terrain types for bocage, tundra, desert, sand, escarpment impassable, and ferries- Road Quality by Country impacts weather effects- Improved weather graphics showing all effects on the map in each hex; ground, air and water (ice)- Improved map projection that minimizes map distortion effects caused by using a flat map for a round world- The map is built as a part of an enormous War in Europe map which is 378x355 hexes, a building block to a future "mega unprecedented scale" game (134k hexes)Air War- Comprehensive new air game with a separate air resolution phase- Fixed airfields on map with additional construction possible- Each Air Force HQ is given Air Directives which are used to generate missions- Six Air Directives types - Ground Support - Ground Attack - Strategic Bombing - Air Recon - Air Superiority - Naval Patrol- Seven Ground Attack target types that are prioritized by the player - Ground Units – Airfields – Railway – Railyards – Ports – Ferries - General Interdiction (interdiction of units, reserves and resupply)- Strategic Bombing can prioritize between 14 target types- Tracking of pilots- Level of player involvement can be tailored by use of Auto Air Direction Creation screen to quickly generate Air Directives based on top level priorities- Air Doctrine screens allow quick adjustment to standard mission profiles, as well as control over pilot trainingLogistics - Rail usage tracked per hex w congestion on tracks restricting troop and supply movements- Railyard location and capacity impacts total rail capacity and load unload costs for units- On map depot system simulates need to stockpile freight near the front, especially if vehicle constrained.